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Old March 30th, 2014, 00:41   #16
Adept Tyrian
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Join Date: Jul 2005
Posts: 107
Using traits to do GW1 style progression is both lazy and bad for the game, IMO.

Account bound dyes isn't a surprise, since the only reason they did it the other way was an economy over gameplay decision. I do wonder if it's a good idea long term to make so many aspects of a character account bound, though. Is it really beneficial for a second, third, etc character to show no visual change or improvement throughout the game because you applied some previously unlocked skin five minutes after character creation?

Forget the armor repair costs, I care more about the "save yourself a few silver each jump to town by enduring extra loading screens" stupidity.
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