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Old April 11th, 2007, 19:53   #1
Uberness Reborn
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Join Date: Mar 2007
Location: New York
Posts: 1,513
Victrix Match Report - 10 April 2007

Overall a pretty good night. We had sole ownership of observer mode, but it seemed no one watched our matches. Boo hoo.

Ego Trip From Rank [ZERO] +2

Warriors Isle

These were taking advantage of alot of recently buffed skills, so they had conjure flame warriors and mind blast eles. Luckily for us Mind Blast had just been set back to its lesser state, so their pressure was decent but not too crazy. They scored the first kill (on Lynn) but at the same time let their catapult get repaired. After that, their offense got shut out and their defense was slowly worn down. They broke and retreated into base after about 10 minutes. We tried to bait them back out so we could hit them with the pult, but they didnt go for it, so we instead pushed straight into their base. We scored some more kills and took down some NPCS, and still took no deaths. They resigned out soon afterward.

Clan W A S D -3

Druids Isle

They came out through the ravine, blocking the bridge path into their base. We fought there for a while, and we scored the first kill, while taking fairly little pressure. However, when Tap had to go run flags their pressure (2 Hammer warriors and a Paragon, all with Conjure) kicked in and we took some deaths. We fell back to the entrance of our base, but eventually reversed the momentum, scored some kills, and pushed back out to the stand. We boosted a bunch of times, at least one of those was due to them forgetting or not noticing. By VoD they were getting pretty DPed and we were maxed, but had less NPCs. At VoD Rob took some Frenzy deaths, and we ended up losing all our NPCs while taking out relatively few of theirs. We sped for the gank across the bridge, and in a minute of pure craziness, scored some kills and threatened to kill their Guild Lord. However, they managed to finally regroup at their base, where we fought for the remainder of the game. We finally broke at 27 minutes... their longetivity had something to do with the 3.5 monk backline -.-. Overall a competitive game, we had a chances all game and especially at the end, just came up a bit short. In a somewhat related note, their ranger was camping me (the RC monk) the entire game, and managed to connect with a whopping 4 out of the 30+ Concussion Shots that he fired at me during the game. Leet stuff. Unfortunately, about 3 out of those 4 came at VoD and were a big reason we broke.

The Academy of Perfection +2

Uncharted Isle

Gus, Tae, and Tap went around the backside to check out the gank we anticipated they would send, and they happily engaged the 3 enemy units they found there. The rest of us fought 5v5 in the middle area, where we got some kills and boosted, and slowly pushed them back into their base. We were winning the split battle as well, so soon we had pushed them back into their guild lord area on both fronts. After a bunch of running around and a little more killing, they resigned out. It should be noted that the mesmer on the other team had a personal vendetta against Zi, and camped him the entire game - interupting his diversions, shattering any enchantments that ended up on him, diversioning him, etc. He did aboslutely nothing else. he just annoyed Zi the whole game. How useful.

Insanity Inc +2

Frozen Isle

We went all to the middle first, they sent some to middle and some to the stand. We managed to snare and kill an ele immedeately, and then sent Gus and Tae into their base where they marauded unimpeded since that ele was supposed to be their base defender / runner. The rest of us headed of to the flagstand since they had capped. We fought there for a while, they didnt really have much pressure but they spiked every once in a while. I dont think we took any deaths though. We pressured them pretty heavily for a very long time, and they eventually broke when our splitters out of their base and came to help the stand. Coming into VoD we had a pretty big NPC and Morale advantage. They let their NPCs go to the stand to get slaughtered, but pushed through the middle with their entire team. We got caught a little out of position and took some deaths due to miscommunication, but recovered. The final battle took place in the heart of our base, where they cracked quickly. It was ended emphatically when Rob nailed both monks with Earthshaker while Gus was simulataneously unloading on them too. They both died before they got up, and base ressed seconds later.

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